To figure out the best test, I used Capture One in different ways, and monitored the GPU usage the entire time. GPU-Z reported 38% average GPU use after an image export using a TITAN Xp This is important to note, because while applying adjustments can cause a GPU to spike to ~60% and give the impression of increased effectiveness, the gaps between those spikes is much wider than they are with an image export, resulting in a lower average overall. Applying a handful of adjustment layers across a large collection will also use the GPU to a decent degree, but exporting can use about 10% more of the GPU on average. There are a number of ways an application like Capture One could be used to generate some benchmark results, but in my testing, I found simply exporting a batch of images yielded the highest amount of GPU use. Again, this could be personal experiences that really only came about for someone who’s trying to eke the highest GPU usage out of it, rather than using it as intended. I had Capture One crash on me a couple of times when using it on a PC with 32GB of memory (without nonsense repeated testing), so I feel like the application could be smarter about releasing memory when it’s no longer needed, although Photoshop can exhibit similar behavior. After running the same process again, that 32GB increased to 40GB, and so on and so forth.Īfter multiple applications of my adjustments, the memory ultimately became exhausted. With this test, I had copy and pasted adjustments from one file to the other 499, which left the total memory used at about 32GB. In this same shot, you can also see that Capture One can take great advantage of the memory you have – or, it can at least use all of it if you let it. If you batter CO hard, your bored memory ICs will thank you ![]() ![]() I also tested dual Quadro and Radeon Pro mixed-model configurations, and saw the same results. These GPUs were not tested with a bridge, so SLI was effectively disabled, and each GPU was allowed to work as its own processor. When I tested an export process using a single TITAN Xp, it was about 5% quicker than it was when I introduced the second. In the shot below, you can see two NVIDIA TITAN Xps doing a little bit of work each, but ultimately, barely any work is actually getting done. On its support page linked earlier, Phase One says that Capture One can take advantage of up to four GPUs, as long as they are from the same vendor (in the end, they’re utilized as compute processors, so even Quadro+GeForce would be fine.) I couldn’t personally feel a difference between using this tool on the 32-core 2990WX or the 8-core 9900K.Īnother performance oddity comes to us in the form of multiple GPUs actually slowing down the overall image export process. In this particular case, the new Luma Range feature of Capture One 12 was being actively used, though I have seen similar behavior in other tasks. This behavior was replicated on other machines, and ultimately, I feel like Capture One just doesn’t use the CPU that efficiently with all tasks or, it at least uses too much of the CPU for the amount of work that’s getting done. That leads to an obvious question of: “Which GPU is fastest?” This article aims to answer that, at least in an initial manner (read: more testing could be done in the future, depending on feedback).Ĭapture One will take full advantage of your CPU, but to questionable effect With it, even the image export process is GPU-accelerated. ![]() While Lightroom takes light advantage of a system’s graphics card, CO takes things a bit further. While LR is a great tool in its own right, many have decided to make Phase One’s Capture One (CO) their home, as it complements their workflow better, or simply gives results that suit their tastes better. Ideally, such a solution would also be bolstered with cutting-edge features, and engage the GPU to cut through those computationally intensive processes with ease.Īdobe’s Lightroom is likely the most popular RAW photo editor on the planet, a standing that was undoubtedly boosted by the popularity of its oldest sibling, Photoshop. One of the first pieces of software a photographer needs, is an editor capable of handling every conceivable camera format they throw at it, and also enables the ability to edit throughout the entire process in a non-destructive way. There are of course the mainstay image manipulation tools out there that everyone knows by name, but if you begin to dig for what else is out there, you’ll quickly find yourself going down a rabbit hole of photo enhancing goodness. Whether you’re looking for cameras or their accessories, there’s no shortage of gear to ogle over in the world of photography.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |